Glossary

Mapping Coordinates



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Decoration on the vase is a map positioned by rotating the UVW Map Modifier gizmo.

Mapping coordinates specify the placement, orientation, and scale of a map on the geometry. Coordinates are often specified in terms of U, V, and W, where U is the horizontal dimension, V is the vertical dimension, and W is the optional third dimension, representing depth.

If you apply a mapped material to an object that has no mapping coordinates, the Renderer assigns default mapping coordinates. The built-in mapping coordinates are designed for each object type. The box mapping coordinates place a duplicate map on each of its six sides. For the cylinder, the image is wrapped once around its sides, and duplicates of the image are distorted at the end caps. A sphere has the image wrapped once around the sphere, and then gathered at the top and bottom. Shrink-wrap mapping is also spherical, but truncates the corners of the map and joins them all at a single pole, creating only one singularity.

3ds Max provides a number of ways to apply mapping coordinates:

There are three cases where you don't need mapping coordinates:


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