File menu > Import > Legacy AutoCAD (*.DWG)
The new AutoCAD DWG/DXF Import Options dialog contains many improvements, including enhanced DWG compatibility and greater user control and customizability; however, some things were also lost from the DWG Import found in previous versions of the software. For this reason, 3ds Max retains the legacy DWG Import functionality.
Support for all ObjectARX custom objects (ignored by the Legacy importer).
Specialized support for Architectural Desktop and Revit objects, including style/component grouping and naming, style associations for material and modifier propagation, and material translation and assignment.
Specialized support for AEC Civil contour objects (translated into a Terrain object).
Support for axonometric named views (translated into cameras with the Orthogonal toggle turned on). Both importers can translate perspective views.
Rescaling to imported drawings created with units that differ from the 3ds Max system units.
Ability to skip frozen layers, or to select specific layers to import (or exclude) from a list.
Ability to set shape rendering parameters before importing to 3ds Max.
Ability to maintain layer assignments from the drawing file.

Layer—Names each 3ds Max object based on the object layers specified in the drawing file. The layer name is followed by a number for each object from that layer. For example, an object on the layer BASE becomes BASE.01. If Convert To Single Objects is turned on, objects on the same layer become a single 3ds Max object.
Color—Derives the name of each 3ds Max object based on the object's layer color in the drawing. The AutoCAD color number is followed by a number for each object using that layer color. For example, objects on a layer that is set to the color red (Color number 001) become COLOR001.01. Colors assigned by object are ignored in favor of colors assigned by layer. If Convert To Single Objects is turned on, objects assigned the same layer color become a single 3ds Max object.
Entity—Names each 3ds Max object based on the object type. The object type name is followed by a number for each object converted. For example, a Line object becomes Line.01. Drawings can contain thousands of entities, so deriving objects by entity can create many 3ds Maxobjects.
Convert to Single Objects—Combines multiple objects in the drawing file into a single 3ds Max object. Objects are combined according to the current Derive Objects By setting and their 3ds Max object type. Explicit mesh objects are combined. Shapes with no Z axis extrusion are combined, as are shapes with the same Z axis extrusion amount. Shapes with differing amounts of Z axis extrusion are assigned an Extrude modifier and are not combined.
Convert Blocks to Groups—Places all objects in a block entity into a 3ds Max group that uses the name of the block entity and the number .01. For example, a block entity named CHAIR becomes a collection of 3ds Max objects inside a group named [CHAIR.01].
Multiple insertions of the block entity are converted to instances of the 3ds Max group. For example, a second insertion of the block, CHAIR, becomes an instance of [CHAIR.01] named [CHAIR.02].
When Convert Blocks To Groups is turned off, block definitions are ignored and block insertions are treated as separate objects, similar to exploding blocks in AutoCAD.
Skip Off and Frozen Layers—Excludes the import of objects on layers that are hidden or frozen.
Skip Hatches and Points—Excludes the import of hatch patterns and point objects.
Hatch patterns are made of many short line segments and points. Importing all the objects in hatch patterns can overload your 3ds Max scene.
Note: Hatch patterns are stored in drawings as anonymous blocks. Skip Hatches And Points skips any other anonymous blocks in the drawing file. Hatch patterns created in AutoCAD R14 are skipped regardless of this setting.
Group Common Objects—Puts imported objects into a common group, based on how they are derived. In other words, the group would include all objects on a common layer, or color, and so on.
Weld—Sets whether coincident vertices of converted objects are welded according to the Weld Threshold setting. Welding smoothes across seams and unifies normals of objects with coincident vertices. To use the Weld option, first turn on Convert To Single Objects, because welding occurs only for vertices that are part of the same object.
Weld Threshold—Sets the distance that determines whether vertices are coincident. If the distance between two vertices is less than or equal to the Weld Threshold setting, the vertices are welded together.
Auto-Smooth—Assigns smoothing groups according to the Smooth Angle setting. Smoothing groups determine whether faces on an object render as a smooth surface or display a seam at their edges, creating a faceted appearance.
Smooth Angle—Controls whether smoothing occurs between two adjacent faces. If the angle between the two face normals is less than or equal to the Smooth Angle setting, the faces are smoothed.
Unify Normals—Analyzes the face normals of each object and flips normals where necessary, so they all point out from the center of an object. If the imported geometry is not properly welded, or if the software can't determine the object's center, normals might be oriented in the wrong direction. Use the Edit Mesh or Normal modifiers to flip normals.
When Unify Normals is turned off, normals are calculated according to the face vertex order in the drawing file. Face normals for 3D Solids are already unified. Turn off Unify Normals when importing 3D Solid models.
Cap Closed Entities—Applies an Extrude modifier to all closed entities, and turns on the Cap Start and Cap End options of the modifier. The Extrude modifier Amount value for a closed entity with no thickness is set to 0. Capping makes closed entities with thickness appear solid and closed entities without thickness appear flat. When Cap Closed Entities is turned off, the Extrude modifier Cap Start and Cap End options for closed entities with thickness are turned off. No modifiers are applied to closed entities without thickness, except for Circle, Trace, and Solid.