Hierarchy Panel Commands



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Once you have set up a hierarchy using the Select and Link command or a system such as Bones, you can manage it using the Hierarchy panel. This command panel has three tabs:

Pivot

IK

Link Info

You use the Pivot tab to adjust the pivot points of objects in the hierarchy. You use the IK tab to manage the behavior of inverse kinematics (IK). You use the Link Info tab to apply locks or inheritance to movement within the hierarchy.

See also

Hierarchies and Kinematics

Inverse Kinematics (IK)

IK Terminology

Animating with Interactive IK

Animating with Applied IK

Animating with the HD IK Solver

Animating with the HI IK Solver

Animating with the IK Limb Solver

Animating with the Spline IK Solver


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