Glossary

Glossary



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This section of the Help system contains explanations of concepts and terms used in the reference, arranged alphabetically.

You can browse through the glossary terms by clicking the links in the list below.

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2-Sided (Double Sided)

2D Map

3D DWF

3D Map

3DS and PRJ Files

A

Action

Active Link

Active Time Segment

Active/Inactive Footsteps

ActiveShade Initialize and Update

Adapt Locks

Adaptation

Adaptive Degradation

Additive Opacity

Adjust Talent Pose

Affine Transformation

Airborne Period

Aliasing/Antialiasing

Alpha Channel

Ambient Color

Ambient Light

Animated Texture

Animation

Animation Controllers/Transform Controllers

Animation Layers

Applied IK

Area Lights (mental ray Renderer)

Area Shadows

Aspect Ratio

Attachments (IK)

Attenuation

AutoGrid

Avoid Behavior

Avoidance Behavior

Axonometric View

B

B-Spline

Balance Factor

Balance Track

Ballistic Gait

Ballistic Tension

Barycentric Coordinates

Behaviors

Bend Links

Bezier Curve

BioVision Files

BIP Files

Biped

Biped Dynamics

Biped Playback

Birth Event

Bitmap

Blend Object

Block Reference

Block/Style Parent

Body Space

Boolean Operation

Bound Vertex

Bounding Box

Bulge

Bulge Angle

BVH Files

ByLayer

C

Center of Mass (COM)

Chamfer

character studio Marker Files

CIBSE Files

Clip Controller

Clipping Planes

Codec

Cognitive Controller

Composite

Compound Materials

Constrained Point

Containers

Contact Object

Continuity

Continuity Level

Control Lattice

Control Point

Control Vertex (CV)

Controller

Convex Hull Property

Cool

Coordinate Space

CPY Files

Creation Parameters

Cross Section

Crowd

Crowd System

CSM Files

Curve View

CV

CV Curve

CV Surface

D

Deformable Envelope

Deformation

Deformation Spline

Degree

Delegates

Dependent

Depot

Description Panel

Diffuse Color

Dithering

Dock

Double Support Period

Dummy Object

DWG Files

DXF Files

Dynaflector

Dynamics

Dynamics Blend

E

Ease Curve

Editable Mesh

Editable Poly

Element

Emitter

End Effector

Envelopes

Environment Map

Event

Event Display

Event Level

Extents

F

Faceted

FFD

FGM File

Field of View

Fields

Figure Mode

Fillet

Filter Color/Filter Opacity

Filtering

Filtering (Antialiasing)

Final Gathering (mental ray Renderer)

First Vertex

Flat Mirror

Flow

Fluorescence

Float

Flyout

Follow Object

Foot States

Footstep Animation

Footsteps Method

Forward Kinematics

Forward Kinematics

Frame Rate

Freeform Animation

Freeform Method

Freeze/Unfreeze

Function Curve

Fusing

FX File

G

G-Buffer

Gait Pattern

Gait Type

Gamma Correction

Geometric Primitives

Gizmo/Center

Global Event

Global Motion Clip Controller

Glossiness and Specular Level Settings

GravAccel

Gravity

Grid Object

H

Head Object

Helper Object

Hide/Unhide

Hierarchical Linkage

Home Grid

Horizon

Hot

Hotspot/Falloff

Hue/Saturation

I

IGES (Initial Graphics Exchange Specification)

IK Blend

IK Goal

IK Solution

Illuminance

Image Motion Blur

In Place Mode

Independent

Initial Pose

Initialize

Inputs: Event

Instance

Instance (Motion Mixer)

Interactive Renderer

Interpolation

Inverse Kinematics

Inverse Kinematics (Biped)

Iso Line

Isometric View

J

K

Keyframe Mode

Keyframes/Keys

Kinematic Chain

Knot

L

Launch Script

Layer Track

Layers

Layers (Biped)

Layout Mode

Lift

Light Map

Linked Geometry

Links

Listener Window

Local Coordinate System

Local Event

Lofting

Log File (mental ray Renderer)

Look At Object

LTLI Files

Luminance

Luminous Flux

Luminous Intensity

LZF Files

LZG Files

LZH Files

LZO Files

LZV Files

M

Map Bias

Map Channel

Mapped Material

Mapping Coordinates

Maps

Marker Data

Marker Files

Markers

Master Motion Clip Controller

Match Frame

Material ID

Material/Map Hierarchy

Materials

Matte Object

MAXScript

Meshes

Metaballs

MI Files

Mirroring

Mix

Mixdown

MIX Files

MNM Files

Modal/Modeless

Modifier Stack

Modifiers

Morphing

Motion Blending

Motion Blur

Motion Capture

Motion Clip

Motion Files

Motion Flow

Motion Flow Editor

Motion Flow Scripts

Motion Mixer

Motion Synthesis

MSP (MAXScript Package) Files

Multiplicity

Multiplier

Multiplier Curve

N

N Links

Network Manager

Network Rendering

Network Rendering Server

Newton

Node

Normal

NTSC

NURBS

NURBS Curve

NURBS Model

NURBS Surface

O

Object

Object Instance

Object Motion Blur

Object Space

Object Space (Biped)

Object-Space Modifiers

Obstacle-Avoidance Behavior

Omni Light

Omniflector

Opacity Falloff

Operand

Operator

Operator Icon

Optical Markers

Orientation Behavior

Origin

Orthographic View

Out-of-Range Types

Outputs: Source / Test

Overshoot

P

PAL

Parameter Space

Parameters Panel

Parameter/Parametric

Parent Particle

Particle Diagram

Particle Level

Particle System

Particle System (Particle Flow)

PASS File

Patch

Patch-Based Objects

Path

Path Follow Behavior

Period

Perspective View

Phases of Leg Motion

Photometry

Photon Map

PHY Files

Physique

Pivot Point

Pixel

Plant

Plug-Ins

PMAP File

Point

Point Curve

Point Surface

Poses

Positional Markers

Posture

Precedence

Premultiplied Alpha

Procedural Maps

Projector Light

Prop Bone

Q

Quadtree

Queue Monitor

R

Radiosity

Radiosity Solution

Ray-Trace Acceleration (mental ray Renderer)

Ray-Trace Bias

Ray-Traced Shadows

RAYHOSTS File

Real Time

Red, Green, Blue/Hue, Saturation, Value

Reference

Reference Object

Refine

Reinitialize

Repel Behavior

Reservoir

Resolution

Rotoscoping

Rubber-Band Mode

RVT Link

S

Safe Frame

Sample Range

Sampling (mental ray Renderer)

Scale Stride

Scanline Renderer

Scene Extents

Scene Motion Blur

Schematic View

Script

Script Editor Window

Scripted Behavior

Scripted Utility Panel

Scripting

Scripts (Motion Flow)

Seed Value

Seek Behavior

Segment

Self-Illumination

Shaders (mental ray Renderer)

Shaders (Standard Materials)

Shadow Maps (Light Objects)

Shadow Map (mental ray Renderer)

Shapes and Splines

SHP Files

Skylight

Sliding Footstep

Smoothing Groups

SMPTE

Space Warp Behavior

Space Warps

Spawn Particles

Specular Color

Specular Level Settings

Speed Vary Behavior

Splice

Spline

Spline Dynamics

Startup Script

Sub-Object

Sub-Object Level

Subtractive Opacity

Sunlight

Super Black

Supersampling

Support Period

Surface Arrive Behavior

Surface Follow Behavior

Synthesis, Synthesize

T

Talent Figure Mode

Tangents

TCB (Biped)

TCB (Tension, Continuity, Bias)

Tendons

Tension, Continuity, Bias (Biped)

Terrain

Test

Texel

Ticks

Tile/Mirror

Topology

Topology-Dependent Modifier

Touch

Track

Track View

Track View Hierarchy Icons

Trackgroup

Tracks

Trajectory

Trajectory (Biped)

Transform Gizmo

Transforms

Transition

Transition Track

Translucency

Truecolor

Twist Links

U

Universal Naming Convention (UNC)

UVW Coordinates

V

Vector Field

Vector Field Space Warp

Vectors and Vector Handles

Velocity Interpolation

Video Safe Frame

Viewport (Interactive) Renderer

VIZBlock

VPX Files

VUE File

W

Walking Gait

Wall Repel Behavior

Wall Seek Behavior

Wander Behavior

Weight Curve

Wire

Wireframe Mode

Workbench

Workflow

World Coordinate System

World Space

World Space (Biped)

X

XRef

xref (AutoCAD External Reference)

Y

Z

ZT File


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