You can freeze any selection of objects in your scene. By default, frozen objects, whether wireframe or rendered, turn a dark gray. They remain visible, but can’t be selected, and therefore can’t be directly transformed or modified. Freezing lets you protect objects from accidental editing and speeds up redraws.
You can choose to have frozen objects retain their usual color or texture in viewports. Use the Show Frozen In Gray toggle in the General tab of the Object Properties dialog.
Frozen objects are similar to hidden objects. Linked, instanced, and referenced objects behave when frozen just as they would if unfrozen. Frozen lights and cameras and any associated viewports continue to work as they normally do.
For more information, see Freeze Rollout.
You can freeze one or more selected objects. This is the usual method to put objects "on hold."
You can also freeze all objects that are not selected. This method lets you keep only the selected object active, useful in a cluttered scene, for example, where you want to be sure no other objects are affected.
To access Freeze options, do one of the following:
Choose Tools menu > Display Floater. This modeless dialog has the same options as the Freeze rollout. It also contains Hide options.
Access the Object Properties dialog from either the right-click (quad) menu or the Edit menu. Turn on Hide and/or Freeze.
In the Layer Manager, click in the Freeze column to freeze/unfreeze each layer in the list.
Right-click in the active viewport and choose a Freeze or Unfreeze command from the quad menu > Display quadrant.