Create panel > Lights > Photometric Lights > Free Point button
Create menu > Lights > Free Point Light
A Free Point light, like a standard omni light, emits light from a geometric point. You can set the light distribution; this light has three types of distribution, with corresponding icons. A free point light has no target object. You use transforms to aim the light.
Isotropic Light Distribution (Photometric Lights)
Spotlight Distribution (Photometric Lights)
Web Distribution (Photometric Lights)
Name and Color Rollout (Lights)
To create a Free Point light:
Choose Photometric from the drop-down list. (Standard is the default.)
Click the viewport location where you want the light to be.
The light is now part of the scene. It points away from you in the viewport you clicked.
You can position the light and adjust its direction with the transform tools or by using a Light viewport. You can also adjust the light's position with the Place Highlights command.
To adjust the light:
On the Main toolbar, click Move. Drag the selection to adjust the light.
On the Main toolbar, click Rotate. Drag the selection to adjust the light.
Tip: You can also adjust the light's position with the Place Highlight command.
To change a viewport to a light view:
Note: This is only available for lights with Spot distribution.
The name of each light is displayed in the Views list. By default, Free Point lights are named FPoint01, FPoint02, and so on.
Choose the name of the light you want.
The viewport now shows the light's point of view. You can use the Light Viewport Controls to adjust the light.