With 3D DWF publishing, you can export Design Web Format™ (.DWF™) files of your three-dimensional models with nearly the same visual fidelity as in rendered scenes. DWF files are relatively small files that can easily be shared with a team working on a project who may not have 3ds Max. It also provides a fast way for viewing models without having to spend time animating and rendering them because you can use the Orbit feature in the viewer to fly around the model.
Recipients of 3D DWF files can view and print them using the Autodesk® DWF™ Viewer, which is installed with 3ds Max. For more information about using the viewer, see the Autodesk DWF Viewer help system.
2D and 3D splines. The Enable In Viewport setting on the Rendering rollout does not need to be enabled in order to export splines.
Note: Materials that have Use Real-World Scale enabled display more accurately in the DWF viewer.
Procedural materials are exported, but they are only a rough approximation and will be very low resolution. Real-World Map Size should be turned off for objects that have procedural materials assigned to them.
Materials that have transparency are correctly exported and their opacity values are recognized by the DWF Viewer. Even as you orbit the view, objects that pass behind other objects that have transparent materials assigned are still visible.
Materials and Environments
Cameras and Animation
To export a 3D DWF file:
Publish Object Properties—When turned on, object property data is exported and displayed in the viewer and reported in the log file if Save Log File is enabled. Object Properties displayed are: object name, layer name, face count, vertex count, and whether the object is frozen or hidden.
Publish Materials—Displays objects with their assigned materials in the viewer. When turned off, objects are displayed in the highlight color set in the Options dialog in the viewer. Material names are not exported.
Publish Hidden Objects—Hidden objects are exported and displayed in the viewer. When turned off, objects that are hidden or on layers that are hidden are not displayed. Hidden objects are listed in the log file if Save Log File is enabled.
Rescale Bitmaps—When turned on, bitmap textures are automatically rescaled in the DWF file to the size set for pixels for Maximum Resolution. Turn this on if the scene contains large texture files in order to reduce the DWF file size.
Note: All bitmap images exported to the DWF file are compressed to JPG format in order to create small DWF files.
Use Default DWF Lights—Lets you control whether the DWF Viewer adds its own default lighting. When turned off, the scene is displayed without lights in the viewer, which can result in the scene objects being flat shaded making them appear two dimensional. Turn Use Default DWF Lights off if the scene contains lights that are already baked into textures with Render to Texture, otherwise it is recommended that DWF lights are used. Default=on.
Note: When exporting a scene with all the lighting baked into the texture maps after using Render to Texture, if Use Default DWF Lights is turned on the scene may actually appear darker in the DWF Viewer, and the built-in DWF lights will cause the scene lighting to change as you orbit around the objects in the scene. With it turned off, the lighting will be constant as you move through the scene.
Save Log File— When enabled, 3ds Max creates a text file with an .log file extension that lists objects, their layers, face and vertex counts that are exported as well as the time and date of the export. Objects that were not selected or hidden are also listed as not as not being exported. The log file is overwritten each time a DWF file is created unless the log file name or file location is changed. Default=on.
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