Display Rollout



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Utility panel > reactor > Display rollout

This rollout lets you specify display options for previewing your simulation, including cameras and lighting. These options have no effect on the actual behavior of the final animation; they affect only the appearance of the preview window.

Interface

Camera—Click this button and then pick a camera from the viewports to use as the initial view for the display. Your chosen camera’s name appears on the button. If you don’t assign a camera, the settings on the current Perspective viewport (if any) are used initially in the Preview Window.

Camera Clipping Planes—If a camera is assigned, the display tries to use the camera to generate clipping planes. If no camera is assigned, reactor uses default values for the clipping planes in the display.

Use Defaults—It is possible that the clipping planes for your specified camera are not sufficient to display everything in the scene. Rather than having to change these values in the window every time the simulation is run, you can turn off Use Defaults and then specify your own clipping planes using the Near Plane and Far Plane values.

  • Near Plane—The near plane to be used when Use Defaults is off.

  • Far Plane—The far plane to be used when Use Defaults is off.

Lights—Lists the scene lights reactor uses for the preview. When the list is empty, reactor creates and uses a flashlight at the camera position; you can toggle this light from the Preview Window > Display menu. You can combine up to six omni lights or spotlights to create the preview lighting. Choose lights from the scene one at a time with the Pick button, or add from a list of the available lights in the scene using the Add button. To remove a light from this list, highlight it in the list and then click Delete.

Texture Quality—The size (NxN pixels) of the textures generated for use in the display. A smaller value uses less memory.

Mouse Spring—These options allow you to configure the spring used when you select objects with the right mouse button (Havok 1) or Spacebar (Havok 3) in the preview window.

  • Stiffness—The stiffness of the mouse spring. If the mouse spring is too strong you might be able to pull objects through each other; this won’t cause errors, but it can create an undesirable state. Default=30.0.

  • Rest Length—The rest length of the mouse spring. Default=0.0.

  • Damping—The damping value for the mouse spring. Default=1.0.

Use DirectX—When on, the 3D rendering in the preview window uses the DirectX system. When off, the window uses OpenGL.


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