Glossary
In character studio biped animation, the three most-used coordinate spaces are world, object, and body space. These are often used to control the biped's hands and feet.
Another coordinate system is used for the footstep gizmos themselves: a foot on a footstep is in that footstep's coordinate space. If the footstep is moved, the foot moves also. (A sliding footstep is a footstep that moves relative to the coordinate system of the corresponding footstep gizmo.)