Glossary

Coordinate Space



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In character studio biped animation, the three most-used coordinate spaces are world, object, and body space. These are often used to control the biped's hands and feet.

Another coordinate system is used for the footstep gizmos themselves: a foot on a footstep is in that footstep's coordinate space. If the footstep is moved, the foot moves also. (A sliding footstep is a footstep that moves relative to the coordinate system of the corresponding footstep gizmo.)


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