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PLANE

Description

Named Object: A general object to describe a plane through the domain. Slice planes (which can be bounded) and sample planes are supported.

Allowed Sub-Objects

Optional Sub-Objects

OBJECT VIEW TRANSFORM: This object contains object transformation info to be processed by the viewer. Like instance transform, this object should be associated with each geometry. It is usually specified as a sub-object.

Allowed Parameters

Essential Parameters

Option: A generic parameter used to define the context setting for a variety of objects.

Optional Parameters

Domain List: The list of domains over which to define this object.

Colour Mode: Sets the mode used to colour the object. If set equal to "Constant" then the "Colour" parameter is used to determine the plot colour. If set equal to "Variable", then the "Colour Variable" parameter is used.

Colour: A list of three numbers between 0 and 1, which represent the RGB (Red/Green/Blue) values to be used when colouring the faces of an object by constant colour.

Colour Variable: The name of the variable to be used in colouring the object. Should be set equal to the name of a currently defined VARIABLE object.

Colour Map: The name of the colour map to use when colouring the object.

Colour Variable Boundary Values: Sets the type of boundary values to be presented for colour variables in this object (Conservative or Hybrid).

Range: Sets the method used to calculate the extents of the colour map on an object. "Global" uses the range of values in the problem domain. "Local" uses the range of values on the current object.

Min: The minimum value of a variable in the colour map when using a "User Specified" range.

Max: The maximum value of a variable in the colour map when using a "User Specified" range.

Colour Scale: Sets whether to colour the object with a Linear or Logarithmic scale. By default, the colour scale is Linear.

Visibility: Toggles the visibility of this graphics object in the viewer. THIS PARAMETER IS DEPRECATED!

Transparency: Set between 0.0 (fully opaque) and 1.0 (fully transparent) to control the transparency of this graphics object in the viewer.

Draw Faces: Toggles the visibility filled faces for this graphics objectin the viewer.

Surface Drawing: Sets the algorithm used to shade the faces for this graphics object.

Draw Lines: Toggles the visibility of lines around each face of this graphics object.

Line Width: Controls the width (in pixels) of lines drawn for this graphics object.

Line Colour: A list of three numbers between 0 and 1, which represent the RGB (Red/Green/Blue) values to be used for colouring the lines on a graphics object.

Line Colour Mode: Determines where to get the line colour from.

Plane Bound: Defines plane bounding (Circular, Rectangular, None).

Bound Radius: Radius of Circular Plane Bound.

Direction 1 Bound: Length of Rectangular Plane Bound.

Direction 2 Bound: Width of Rectangular Plane Bound.

Direction 1 Orientation: Orientation of Rectangular Plane Bound length.

Direction 1 Points: Number of Sample points in direction 1.

Direction 2 Points: Number of Sample points in direction 2.

Plane Type: Indicates if the plane is a slice or sample plane.

Invert Plane Bound: Reverses the plane bounds by selecting region outside plane bound.

Lighting: Toggles the lighting of this graphics object in the viewer.

Specular Lighting: Toggles the specular lighting of this object in the viewer.

Culling Mode: Controls the face culling of this object in the viewer.

Instancing Transform: Defines the TRANSFORM object that is used for the object instancing.

Apply Instancing Transform: Toggles the instancing transformation for this graphics object in the viewer.

Render Edge Angle: The angle between two faces used to limit visible edges in a wireframe.

Apply Texture: Toggles display of the texture.

Texture Type: The type of texture to use.

Texture File: The texture file to display on the object.

Texture Material: The material to use for texture.

Texture Direction: The direction of texture projection to the object.

Texture Position: X-Y position of the texture.

Texture Scale: The texture scale.

Texture Angle: The texture angle in degrees.

Tile Texture: Toggles tiling of the texture.

Blend Texture: Toggles blending of the texture.

Transform Texture: Toggles transforming (spherical) of the texture.

Internal Parameters

Local Variable Ranges: A list of Variable Local Range data in base units. Each element in the list contains: "<Variable Name> : <Hybrid/Conservative> : <Min Value> : <Max Value>"

Context Sensitive Settings

Context Controlling Parameter: Option

Allowed Context Settings: XY Plane, YZ Plane, ZX Plane, Point and Normal, Three Points

Option = YZ Plane
Optional Parameters

X: The X coordinate value for the location of this object.

Option = ZX Plane
Optional Parameters

Y: The Y coordinate value for the location of this object.

Option = XY Plane
Optional Parameters

Z: The Z coordinate value for the location of this object.

Option = Point and Normal
Optional Parameters

Point: An XYZ triple which defines a point in space.

Normal: An XYZ triple describing the normal vector.

Option = Three Points
Optional Parameters

Point 1: An XYZ triple defining the first point for this object.

Point 2: An XYZ triple defining the second point for this object.

Point 3: An XYZ triple defining the third point for this object.

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