The Circular Pattern PropertyManager appears when you pattern one or more features around an axis.
The PropertyManager controls these properties:
Pattern
Axis. Select an axis, model
edge, or an angular dimension in the graphics area. The pattern is created
around this axis. If necessary, click Reverse
Direction
to change the direction of the circular
pattern.
Angle
. Sets the angle between each instance.
Number
of Instances
. Sets the number of instances of
the seed feature.
Equal
spacing. Sets Total Angle
to 360
Features
to Pattern
. Creates the pattern using the feature
you select as the seed feature.
Faces
to Pattern
. Creates the pattern using the faces
that make up the feature. Select all the faces of the feature in the graphics
area. This is useful with models that import only the faces that make
up the feature, and not the feature itself.
When using Faces to Pattern,
the pattern must remain within the same face or boundary. It cannot cross
boundaries.
For example, a cut across the entire face or different levels (such as
a raised edge) would create a boundary and separate faces, preventing
the pattern from propagating.
Solid/Surface
Bodies to Pattern
. Creates the pattern using the
bodies you select in a multibody part.
Instances
to Skip
. Skips the pattern instances that you select
in the graphics area when you are creating the pattern. The
pointer changes to
when you hover over each pattern instance.
Click to select a pattern instance. The coordinates of the pattern instance
appear. To restore a pattern instance, click the instance again.
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and using Feature Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features
for multibody parts prior to adding those features.
All bodies. Applies the feature to all bodies every time the feature regenerates. If you add new bodies to the model that are intersected by the feature, these new bodies are also regenerated to include the feature.
Selected bodies. Applies the feature to the bodies you select. If you add new bodies to the model that are intersected by the feature, you need to use Edit Feature to edit the pattern feature, select those bodies, and to add them to the list of selected bodies. If you do not add the new bodies to the list of selected bodies, they remain intact.
Auto-select. (Available if you click Selected bodies). When you first create a model with multibody parts, the feature automatically processes all the relevant intersecting parts. Auto-select is faster than All bodies because it processes only the bodies on the initial list and does not regenerate the entire model. If you click Selected bodies and clear Auto-select, you must select the bodies in the graphics area you want to include.
Bodies
to Affect
(Available if you clear Auto-select).
Select the bodies to affect in the graphics area.
Vary sketch. Allows the pattern to change as it repeats.
Geometry pattern. Creates the pattern using only the geometry (faces and edges) of the features, rather than patterning and solving each instance of the feature. Geometry pattern speeds up the creation and rebuilding of the pattern. You cannot create geometry patterns of features that have faces merged with the rest of the part.
Propagate Visual Properties. Propagates SolidWorks colors, textures, and cosmetic thread data to all pattern instances.