Animator FeatureManager Design Tree

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The Animator FeatureManager design tree includes the SolidWorks Animator toolbar, Orientation and Camera Views settings, the Lights and Cameras folder, and the same component entities that appear on the SolidWorks FeatureManager design tree.

SolidWorks Animator Toolbar

The following tools control the animation functions.

Tool

Function

Play from start

Play

Stop

 

Display animation mode:

  • Normal

  • Loop

  • Reciprocate

Save to a .avi file

Animation Wizard

Zoom In. Enlarge the size of the timeline to permit more precise positioning of key points and the timebar.

Zoom Out. Reduce the size of the timeline to show a larger interval of time in the window.

Orientation and Camera Views

Orientation and Camera Views lets you rotate, zoom, or pan the entire model during an animation. If you want the orientation or camera view to change, you must add key points to the animation at the desired points in time. You also use this tool to set the view to be through a camera that you have added to the model.

Right-click Orientation and Camera Views to set these options:

The Orientation and Camera Views icon, text, and view keys are grayed out:
Orientation and Camera Views

View key is a view of the model at a particular point in time (camera view or model view). View keys appear to the right of Orientation and Camera Views.

For example, during playback, you can re-orient the model. If there are view keys and you do not disable playback of them, the model rotates, zooms, or pans as defined by the view keys.

Disable Playback of View Keys is not selected. During playback, when you re-orient the model at a view key using zoom or rotate, the model jumps back to its original view key position in the animation when you finish re-orienting the model.

 

 

 

Disable Playback of View Keys is selected. During playback, when you re-orient the model using zoom or rotate, the animation continues from the re-oriented view key position in the animation when you finish re-orienting the model.

For example, when you define component motion in key frames, you might need to rotate or zoom the model to access the component. To move only that component, lock the view (select Disable View Key Creation) so the rotate, zoom, or pan movements to the model are not written as a key frame to the animation.

Disable View Key Creation is not selected. When the timeline is on a view key, if you re-orient the model, those changes are captured in that view key in the animation.

In this example, the original animation is a single rotation. You rotate and zoom the model while on a view key, and the orientation changes are captured in the animation.

 

 

 

Disable View Key Creation is selected. When the timeline is on a view key, changes to the model orientation do not affect the view key. The original animation at that view key is unchanged.

In this example, you rotate and zoom the model, but the orientation changes are not captured in the animation.

When you rotate and zoom, the pointer icon appears as a visual cue that the orientation changes are not being made to the animation.

Lights and Cameras

Lights and Cameras lists and controls lights and cameras you added to the animation. Right-click this folder and select these options:

Inside the folder, right-click the items to set parameters:

For lights:

For cameras:

Component Entities

Use the component entities listed in the Animator FeatureManager design tree to:

To select a component, you can use the SolidWorks FeatureManager design tree, the Animator FeatureManager design tree, or the graphics area.

Return SolidWorks Help Index

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