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For flexible bodies, you can also use the Performance Tuning Guide, which steps you through all the perferences you can set for improving the performance of animations of flexible bodies, including some that are on this tab. Learn more.
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Enter the amount by which you want to scale force (straight arrows) and torque (semi-circular arrows) graphics. The default scale is 1.0 for both forces and torques.
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Clear if you do not want to see the values of the force and torque magnitudes during animation.
If you leave it selected, Adams/PostProcessor continuously displays the magnitudes for all force and torque graphics during the animation.
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Always Wireframe Vectors
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Clear if you want to see the force and torque graphic arrows represented as three-dimensional objects instead of as simple lines and arcs when animating in shaded model.
If you leave it selected, Adams/PostProcessor shows the force graphics in wireframe render mode even when you are rendering the view in shaded mode.
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Set to the type of caching you want.
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By default, cache information necessary for animations containing flexible bodies is maintained on disk in files with a .fcf extension. Adams/PostProcessor can also maintain this information in physical memory, which can result in significantly less disk input/output, higher CPU utilization, and, consequently, faster performance. If you work in an environment with remote disk servers (accessed across a network), you should see a dramatic improvement in performance if you select to maintain the cache in memory. Users using local disk will see improvements on a smaller scale.
The disadvantage of memory caching is the increased process size and the risk that it will exceed your computer's physical memory. If your computer has enough physical memory, then this approach is more efficient. If your computer doesn't have enough physical memory, then its operating system will begin swapping and the animation performance may be worse than when using the .fcf file. We recommend that you test each model with this setting and monitor the process size using the Task Manager on Windows or the equivalent tool on UNIX (for example, gmemusage -s on SGI). |
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Three different levels of data compression are available for controlling the size of flexible body animation caches. The levels, from the lowest to highest compression, are None (default), Mild, and Aggressive. Each level implements a higher level of data compression at a risk of greater data loss. Note that the compression is applied to nodal deformations only and, therefore, may only lead to slightly incorrect geometric representations. Contour plot information accuracy is maintained.
The disadvantage of applying data compression is that the precaching times for certain flexible bodies may increase. Data compression should only be used when the size of flexible body cache information needs to be minimized.
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Vector plot graphic options: (For more on vector plots, see Animating Flexible Bodies and Adams/Durability Results)
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Enter a value by which to scale the deformations. Set a large scale to exaggerate the deformations.
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