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Specifies the model to be modified. You use this parameter to identify the existing model to be affected with this command. Specifies the size, in modeling units, the Adams/View icons will appear in. The NAME_VISIBILITY parameter provides control over the visibility of the view name displayed in the top center position of a given view. The ENTITY_SCOPE parameter is used to control how a color modification is to affect a particular graphic entity.- SIZE_OF_ICONS / SCALE_OF_ICONS. These two parameters are mutually exclusive. You may set a size of the icon used for the marker representation in modeling units, or you may scale the size of the icon by a non-unit scale factor.- VISIBILITY. You may set a marker's visibility ON, OFF or TOGGLE the current setting. When you set a marker's visibility OFF, the marker will not be drawn. When you set a marker's visibility ON, you allow that marker to be drawn.- NAME_VISIBILITY. You may set a marker's name label visibility ON, OFF or TOGGLE the current setting with this parameter.If an entity does not have a GRAPHICS ATTRIBUTE setting, the value for that GRAPHIC ATTRIBUTE may be inherited from another entity. INHERITANCE may either be TOP_DOWN or BOTTOM_UP.BOTTOM_UP and TOP_DOWN refer to the natural hierarchy of the Adams model. The hierarchy is a tree structure with the model at the apex.If the icon size of the model is set to 0.1, and the default INHERITANCE is set to TOP_DOWN, then all icons displayed within the model will be displayed in this size. However, if the icon size of a model is set to 0.1, and then the default INHERITANCE is set to BOTTOM_UP, then any icons set to a size other than the model's icon size will be displayed in their own size.If the model is visible in one of your views, you may identify it by picking on any of the graphics associated with it.
3. If no initial size is specified for Adams/View icons, the default size will be one modeling LENGTH unit. For example, if the modeling units are K/M/S, a part axes icon will have triad legs of one meter in length.When you specify SCALE_OF_ICONS, a new size is calculated by multipling the current size, by the scale, and storing the product as the new ICON_SIZE.
4. If no initial size is specified for Adams/View icons, the default size will be one modeling LENGTH unit. For example, if the modeling units are K/M/S, a part axes icon will have triad legs of one meter in length.When you set SIZE_OF_ICONS at the model level, all Adams/View icons used in creating a model will use the size specified.If the model has a SIZE_OF_ICONS set, and a part under that model has a different SIZE_OF_ICONS, the model's ICONS_SIZE will take precedence.If the model has SIZE_OF_ICONS set to 0.0 , and a part under that model has its SIZE_OF_ICONS set to .125, the part's icon size will be used.
5. The visibility parameter is used to control whether graphic entities, such as markers, joints, and parts, are to be drawn in an Adams/View viewport.The legal values for this parameter are: ON, OFF, and TOGGLE. ON will make the desired entity visible. OFF will make the desired entity invisible. TOGGLE will take the current state of an entity’s visibility and reverse it.
6. The NAME_VISIBILITY parameter provides control over the visibility of the view name displayed in the top center position of a given view.The legal values of this parameter are ON and OFF. This is an optional parameter and if not entered, the name will be visible (i.e. will be ON).Note that if the visibility of the view name is turned off, the only indication that a view is "active" will be the color of the viewport border. This would be a problem on a black and white monitor.
7. Adams/View allows you to specify the following colors for modeling entities: BLACK, WHITE, RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW, and NO_COLORSpecifying 'NO_COLOR' for a modeling entity instructs Adams/View to use the default color for this entity, if there is no color present in its parent modeling entity.If a parent modeling entity has a color previously specified, that color takes precedence. Adams/View will issue a warning message about color precedence. The circle will be RED.
8. When you set ACTIVE=NO, that element is written to the data set as a comment. When you set the ACTIVE attribute on an object, you are also setting it on the children of the object. If you set ACTIVE=NO on a part, but wish for a marker on that part to be on, then you must explicitly set ACTIVE=YES on the marker, after setting activation on the part.The DEPENDENTS_ACTIVE parameter acts in the same fashion, but sets the ACTIVE attribute for the dependents all the way down the dependency chain. For example, if you execute the following command:Where PAR1 has a marker MAR1 which is the I marker of a joint JOI1 (which has a J marker MAR2), then JOI1 will be deactivated.Also, if the joint JOI1 is referenced in a request function, or if the I marker is referenced by a request, then the request will be deactivated.Propagation of activation status through groups is as if each element were to have its activation status changed indvidually.• Group• Part• Marker• Geometry• ForcesFILL_COLOR is the color of those areas of a graphic that can be shaded (they include sides of cylinders, frustums, boxes, etc.) The EDGE_COLOR is the color of the lines making up the edges of the facets (or areas filled by the FILL_COLOR) of a graphic that can be shaded.The OUTLINE_COLOR represents the color of the lines that make up those graphics that cannot be shaded or filled, like an outline graphic statement consisting of two points or the coil of a springdamper.Finally, the ALL value indicates that all three entity types, FILL_COLOR, EDGE_COLOR, and OUTLINE_COLOR will be affected by the color change.