Creating Lights
There are two types of lights in Bryce - natural and direct. Natural lighting is provided by the sun while direct lighting is provided by light sources.
There are five types of direct lights you can create: Radial, Spot, Round Parallel, Square Spot, and Parallel.
You can create as many light sources as you need. The only limit is your system's memory. Creating additional lights (or light sources) may add significantly to the render time of your scene. The size, position, and orientation of a light source can be edited exactly like any other object.
You can also link lights to specific objects so that a light source moves as the object moves. You can also set a light to track an object. When it's tracking an object, the light reorients itself so that it's always facing the object no matter where it moves. Linking and tracking are quick ways of animating light positions.
Light attributes can be edited in the Light Lab.
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