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Working With Objects

Objects are the building blocks of your Bryce world. They can be used as props, to populate a scene, or to add detail to landscapes.

An object is the most basic item in Bryce. Objects can be anything from terrains to pebbles. In Bryce, there are several ways of creating objects. Some objects use unique editors; others can be created by a simple one-step click.

There are two main tools for creating objects. The Create Palette, which contains tools for creating objects with a single click, and the Preset Objects Library, which contains pre-made objects you can add to your scene.

In a scene, the arrangement of objects is as important as their form. You can design beautiful landscapes, or build complex models, but if they're the wrong size or in the wrong position, they won't look right in the scene. To get the right look, you'll need to position or rotate the objects to make sure they are in the right places within the scene, or you may need to resize an object so that it is in proportion to the rest of the objects. These kinds of operations are called transformations.

Bryce supports three basic types of transformations: size, position, and rotation. The tools in the Edit palette let you interactively perform these operations on any object in your scene. As well, the Object Attributes dialog lets you transform objects numerically for greater precision.

As you arrange objects, you'll probably need to create some kind of object hierarchy. An object hierarchy lets you create a structure in your scene that organizes objects according to their spatial or logical relationships. The structure can make arranging objects much easier and faster.

You can create an object hierarchy by grouping and linking objects. The following sections describe how to use the transformation tools and the Object Attributes dialog to resize, reposition, rotate, align, and randomize objects. It also describes how to create object hierarchies.

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