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World Space

World Space is the coordinate system that defines all the space in the Bryce universe. It is constant and cannot be modified. It is also the default space used for transformations.

World Space is defined by three axes, X, Y, and Z, that all meet at world center. This center is defined numerically as 0, 0, and 0 for the X, Y and Z axes. By default, all new objects appear at world center.

The Y axis that extends from world center defines all vertical space. Positive values represent distances above ground level and negative values represent distances below ground. The X axis represents distances left and right and the Z axis represents distances backward and forward.

When you use World Space for transformations, objects move in relation to this absolute coordinate system.

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