Noise
Noise is the background turbulence that creates the basis for texture patterns. In audio terms you can think of noise as the background static that you hear on old recordings. Sound is layered on top of this noise to create music. Like in audio, you layer other functions on top of the noise in your texture to create the final pattern or look of your texture.
There are two ways of creating noise: the Noise palette or the Noise Editor. The Noise palette can increase or decrease the amount of noise in any of the texture components. However, using the palette, you can only edit the existing noise. The Noise Editor is much more powerful than the Noise palette. It contains controls for creating noise from scratch.
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