Your Ad Here

The Component Window

You can have up to three components in your texture. As you activate components, a Component Window becomes active. Each window displays a preview of the component elements. The Component window displays the selected component and its current attributes.

The three buttons on the Component Window let you access the Noise Palette, the Filtering Palette, and the Phase Palette. The buttons along the right side of the window indicate the type of output produced by the component.

To activate a component:

  1. Display the Deep Texture Editor.
  2. Click the Component Selector in the top-left corner of the editor.

The Component Selector lets you pick how many components you want to use to build your texture.

The selector lets you choose from 1, 2, or 3 components.

Copyright © 2005-2007, DAZ Productions

Return to Bryce Index


Your Ad Here