Component Output
The main purpose of creating a component is to use it as part of a material which will then be applied to an object. How and what a texture contributes to a material is determined by the type of output it produces.
A texture can produce three different types of output: Color, Alpha, and Bump.
When you apply a texture to a material, you can see the output types in the Texture Component Window in the Materials Lab.

The three boxes in the Texture Component Window in the Materials Lab represent the three output types available for a texture.
If a texture does not produce a particular output the box appears gray. Refer to "Texture Components" for more on using textures in materials.
In the Deep Texture Editor, the output type for a component is indicated by the three output buttons along the right side of the Component Window.
Copyright © 2005-2007, DAZ Productions