Bryce and 3D Space
Since all the objects in your scene exist in 3D space (defined by XYZ), any transformation you perform is a 3D transformation. This means that you're changing the attributes of the object in each axis.
Bryce has three ways of defining 3D space: World Space, which is constant, Object Space, which changes as the object changes, and Camera Space, which changes as the camera changes.
When you're using the interactive transform tools on the Edit palette you can use any one of the 3D space definitions. Refer to "Transformation Tools" for more on using these tools.
To choose a 3D spatial option for transformations:


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