Clipping Terrains
Using the Terrain Editor's Clipping Controls, you determine which values in your terrain are rendered as the final terrain object. The Clipping Controls next to the Gradient Bar represent the render range for the terrain. Anything outside the range included in the brackets will not be rendered.
You can use these controls to eliminate unwanted information from the terrain without altering its basic shape. For example, you can keep the main terrain while eliminating the black square on which it sits to create islands.

The clipping feature is particularly useful when editing a Symmetrical Lattice. The maximum lower range of the Clipping Bracket determines where the two halves of the Symmetrical Lattices are joined. The higher the clipping bracket, the smoother the seam.

Reset Clipping Bracket
Move Entire Clipping Bracket
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