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Building Textures

A texture is a combination of components. You build textures by designing or editing components (i.e., colors, noise, phase, or filters) and combining them using Blend Modes.

To build a texture:

  1. Display the Deep Texture Editor.
  2. Click the Component Selector to choose the number of components you want to use to build the texture. The component windows become active.

  3. In the first component window, click one or more of the Output buttons to choose an output type.

  4. If your component contains color, click one of the color circles and choose a color to apply to the texture. You can choose up to three colors for each component.

  5. Click the triangle icon below the color circles and choose a Color Blending Mode for your colors.

  6. Click the Noise button at the bottom of the editor. The Noise Palette appears.

  7. Adjust the noise in the component by:
  1. Click the bottom-right button on the Component Window. The Phase Palette appears.

  2. Adjust the phase in the component by:
  1. Click the Filtering Button at the bottom of the editor. The Filtering Palette appears.

  2. Choose a filter to apply the component noise and adjust that filter's variables.

  3. Repeat steps 3 through 11 for each component in the texture. As you edit the noise, phase, or filter of the remaining components, make sure you move the component indicator at the top of each palette to be sure you're editing the right component's attributes.
  4. Click the text above Component 1 and choose a Blend Mode from the menu.

  5. If you have more than two components, click the text above Component 3 and choose a second blend mode. The result of blending all the components appears in the Combination Window.

  6. Click the color circles in the Combination Component Window, and choose colors for the final texture. You can also choose a Blending Mode.

  7. If you want to change the noise of combined component, display the Noise Palette. If it's already displayed, make sure the component indicator is on the fourth component.

  8. If you want to change the phase of combined component, display the Phase Palette. If it's already displayed, make sure the component indicator is on the fourth component.

  9. If you want to change the filter of combined component, display the Filtering Palette. If it's already displayed, make sure the component indicator is on the fourth component.

  10. Click the OK icon at the bottom of the editor. The texture appears in one of the component windows in the Materials Lab.

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