Mode ABC
In Mode ABC, two textures, texture A and texture B, are blended based on the alpha channel of texture C.
In this mode, the alpha channel from texture C acts like a map that tells Bryce where to apply the values from texture A and texture B.
To use Mode ABC to blend textures, in the Materials Lab, Ctrl+click the C column of a channel. Component indicators appear in the A, B, and C columns of the channel.


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