Group Objects
The Group Objects command groups two or more objects or groups into a single group.
As your scene becomes more complex, you'll need to group objects. Grouping lets you control a set of objects as a single unit. When you perform a transformation on a group, all the objects are equally affected. If you scale a group, all the objects change size, or if you rotate a group, all the objects rotate around a single axis.
Your choice of objects to place in a group depends on how you want to organize your scene. You may want to group the objects that comprise more complex objects, like the walls and turrets of a castle. You can group objects to keep all the components of a complex object like this train engine together. You can also create groups to maintain the spatial relationships between objects as you transform them.
You can also create a group to maintain the spatial relationships between objects as you transform them, like the boards in this fence. You can place as many objects as you like in your group. You can even nest groups within groups. Nesting can be an easy way of managing more complex scenes.
Groups are essential to creating Boolean objects and converting them to a mesh. Boolean operations will not work unless the objects are part of a group. You cannot create a group using a child object. If a child object is part of your selection the
icon will not appear.
To create a new group:
button next to the selected objects' bounding box.

To select objects within a group:


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