Animating Texture Components
Animating a texture component is an effective way of creating motion within a material. When you change the orientation, position, or scale within a texture component, the texture elements (like dots, checks or patterns) will appear to move.
You can use this technique to create realistic wave motion in a water texture. If you change the position of the texture pattern at different points in the Timeline, the waves will appear to move over the surface of the object.
If you wish to avoid unexpected texture movement during a texture animation, use Object Space mapping mode for the texture. This way the texture moves as the object moves. However, you can create some very interesting effects using World Space.
You can also animate a texture component by altering the makeup of the texture using the Deep Texture Editor. Using the Deep Texture Editor you can change the make-up of any or all of the four texture components in a material.
To animate a material's texture components:

button that appears next to the object's bounding box. The Materials Lab appears.



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