Time-Based Animation
In Bryce, key events are tied to real-world time increments (minutes and seconds) rather than individual animation frames. This means that you can create key events at specific points in time without worrying about the number of frames in your final animation.
Bryce automatically creates all the frames necessary to move from one key event to another. If you change the frame rate, Bryce adjusts the number of the frames between key events to match the new frame rate.
For example, let's say your frame rate is set to 15 fps (frames per second) and then you set up two key events, one at 1 second and the other at 2 seconds. Bryce automatically fills in the 15 frames necessary to move from the key event at 1 second to the key event at 2 seconds. If you change the frame rate to 30 fps, Bryce will add another 15 frames between the two key events to match the new frame rate.
Copyright © 2005-2007, DAZ Productions