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Deep Texture Editor

You can edit the makeup of an existing texture or create a completely new texture using the Deep Texture Editor. This editor uses some rather complex texture-generation concepts to create textures for Bryce. You can either choose to learn all these concepts to create your textures precisely, or use the editor as a type of lab where you combine random settings and see the results.

The Deep Texture Editor (DTE) can be used in two ways: by working with equations and algorithms or by exploring and experimenting.

If you're comfortable with equations and algorithms, the Deep Texture Editor gives you the freedom to create any textural pattern or surface you can imagine.

For those who don't want to calculate, the Deep Texture Editor can be used as a large palette. Take a little of this and little of that, blend them all together and see if you like the result. You will find that experimenting with these deep functions can produce unexpected results.

When experimenting with the Deep Texture Editor, you may inadvertently create a very complex texture that could add considerably to your rendering time. However, this is an easy pitfall to avoid. The last section of this chapter gives you some tips on reducing the complexity of your textures. Refer to "Tips for Speeding Up Textures" for more.

To display the Deep Texture Editor:

  1. Display the Materials Lab.
  2. Click the A, B, or C column of the material channel to which you want to assign a texture. A Component Window becomes active.
  3. Click the pink button at the top of the Component Window. The Deep Texture Editor appears.

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