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A Quick Tour of the DTE

The layout of the Deep Texture Editor is a visual representation of the texture creation process. The three components along the top combine to form the final texture, shown in the middle. The layout makes the editor very easy to use. Along the top of the editor you'll see the preview options. These three icons let you choose how you want to display the component.

Below the preview control on the left, you'll see the Component Selector. This tool lets you choose the number of components you want to use to build your texture.

The rest of the editor displays the component window. The three windows along the top represent the three components you can use in a texture and the center window represents the combined texture.

TIP: When you're just exploring the editor, set all the component outputs to Alpha. This lets you see the effects of your changes more clearly.

The three buttons along the bottom of the editor let you display the three editing palettes.

The palettes let you control the noise, phase, and filtering applied to the texture.

You can access the Noise and Phase Editors from within the Noise and Phase Palettes.

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