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Surface Visible Lights

When you create a Surface Visible Light source, it appears as a semi-transparent object in the scene.

To create a Surface Visible Light:

  1. Create a Light Source.

  2. Click the button that appears next to the light's bounding box. The Light Lab appears.
  3. In the Render options area, enable the Visible Object and Surface options. A number of preset Surface material properties are applied to the light, creating a visible cone of light.



  4. If you want to extend the light's range, enable the Infinite option.



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