Surface Visible Lights
When you create a Surface Visible Light source, it appears as a semi-transparent object in the scene.
To create a Surface Visible Light:
- Create a Light Source.

- Click the
button that appears next to the light's bounding box. The Light Lab appears.
- In the Render options area, enable the Visible Object and Surface options. A number of preset Surface material properties are applied to the light, creating a visible cone of light.

- If you want to extend the light's range, enable the Infinite option.

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