Creating a New Surface Material
To create a new surface material:
- Select an object and click on the
button next to the object. The Materials Lab will come up.
- Set the material channels to define the properties of your material. Remember, channels can be set using values, colors or texture components. You may want to experiment with different setting to see the results of your changes.
- If you're using texture components, you can:
- Edit the scale, position or rotation of the texture using the texture transformation controls.
- Edit the makeup of the texture using the Deep Texture Editor.
- Set a mapping mode for the texture.
- Choose a shading mode for the material by clicking the triangle icon at the top of the Materials Lab and choosing a mode from the menu.
- Click the OK icon. The new material is applied to the selected object.

Copyright © 2005-2007, DAZ Productions
Return to Bryce Index