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Creating Stones

The Stone Object tool creates random, natural-looking stone shapes that can be assigned materials and positioned throughout your scene.

To create a Stone Object, click the Stone Object tool in the Create palette:

Each time you click the Stone Object tool, you will get a different shaped mesh. The image below shows examples of some of the possibilities:

Stone Objects are mesh based, and can be smoothed or unsmoothed using the Edit Mesh dialog.

To smooth or unsmooth a stone, click on the button next to the selected stone.

The Edit Mesh dialog will come up:

See TBD for more information on smoothing and unsmoothing meshes.

Stones are assigned random textures automatically from the Rocks & Stones Preset Materials Library.

To change a stone's preset material:

  1. Click the Triangle icon next to the Edit button. The Preset Materials Library appears.
  2. Choose a library and material, then click the OK icon.

Since Stones are essentially clumps of meshes, their realism is highly dependent on the textures assigned to them. For example, if you assign a flat texture with no bumpiness to a Stone, the results won't be very Stone-like. Try to assign rocky textures to stones.

 

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