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3D Transformations

In a complex scene, orienting objects may require more precision than the Rotation tool offers. The 3D Transformations dialog lets you enter specific rotation angles for a selected object.

All transformations performed using this dialog use World Space coordinates regardless of the spatial option you chose for the Rotate tool.

Rotation values are expressed as degrees, with 360° being a single full rotation. Since rotations are relative, you may enter negative values and cumulative values (greater than 360° or less than -360°).

To rotate an object numerically:

  1. Make sure the Edit palette is visible. If it's not, click the Edit button at the top of the Bryce window.

  2. Select an object.
  3. Click the triangle icon next to the Rotate tool and choose 3D Transformations from the menu.



    The 3D Transformations dialog appears.

  4. Enter a degree value in one or more of the Rotate fields. The degrees determine the angle of rotation. For example, to rotate an object 45° around Y, enter 45 in the Rotate Y field. To rotate around other axes, just enter values in the appropriate fields.



    And here is the result of the above changes on a cylinder:

Since you're dealing with World Space transformations, objects are rotated with respect to the World Space X, Y, and Z axes.

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