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Creating Noise

The Noise Editor is the tool you'll use to create noise with a component or combined texture. The noise creation process involves several steps:

  1. Choose the number of dimensions in the noise.
  2. Choose a Noise Type. This will give the basis for creating a noise pattern or grain.
  3. Adjust the frequency of the noise.
  4. Adjust the direction of the noise.
  5. Apply a modifier to your noise, by choosing a Noise Mode.

The following sections describe the various parts of the editor and how to use them in the noise creation process.

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