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Texture Components

When you use a texture as a component, Bryce extracts values from the texture to use as a value for the material channel. There are two types of texture components you can use: pictures and 3D textures.

Pictures are images you import from either the Pictures Editor or from another application. 3D textures are procedural textures generated by Bryce and stored in the Texture Library.

You can assign up to four textures as components for a material. These textures can be any combination of pictures and 3D textures. Each texture component is assigned a letter: A, B, C, or D. The texture you assign to a component is used throughout the material, so the texture you assign as component A in the Diffusion channel is the same component A used in the Ambience channel and so on.

When you're setting channel values, you can mix and match components. For example, you can assign component A to Diffusion and component D to Ambience. You can also combine textures within the same channel using the blend modes AB and ABC. In this case the texture you assigned to A is blended with the textures assigned to B and C to set a material channel value. Refer to "Combining Components" for more on blend modes.

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