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Phase Noise Orientation

Phase Noise Orientation controls the direction of the noise within the phase. The number of dimensions in the phase determines how many axes you can use to adjust the orientation.

You can edit the noise orientation using the Direction numerical fields. The fields let you enter precise angles for noise orientation.

You can also use the scroll arrows to set the angle in increments. Like frequency, changing the orientation of the phase noise in only one or two axes can create some very interesting results. In this example, the phase noise orientation was changed in only the Y axis and then applied to 3D noise.

To change the orientation of phase noise:

  1. Display the Deep Texture Editor.
  2. Display the Phase Editor.
  3. Click one of the dimension buttons at the bottom of the editor.

  4. Drag over the XY field in the Direction area to set the noise angle in the X and Y axes. Drag left to decrease the value or right to increase it.

  5. Drag over the YZ field in the Direction area to set the noise angle in the Y and Z axes.

You can also drag over the scroll arrows to speed up the increments.

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