Creating Terrains
Terrain Objects define the landscape of your scene. They represent the land forms of any scene: mountains, deserts, islands, or even floating cities. In Bryce, a Terrain Object is a height map that determines the shape of your landscape.
Bryce creates a terrain's shape by converting brightness values in grayscale images into a height map. White areas in the image result in the highest altitudes and black areas result in the lowest. These maps are called grayscale-to-height maps (G2H). The Terrain Editor (TE) lets you generate the grayscale images that are used to create terrain objects and you can also create grayscale images in a paint program and import them into the TE.
Once you have a Terrain object you can customize it in the Terrain Editor.
To create a Terrain, click on the Terrain tool in the Create palette:

A randomly generated Terrain appears in your scene with X and Z-size of 81.92 and Y-size of 20.48:

To modify the Terrain, click on the
button next to the selected terrain to enter the Terrain Editor.
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