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Materials

Materials are what brings your Bryce environment to life. A material defines the surface properties of an object in your scene. It has the power to turn a bunch of polygons into an island or the peaks of the Himalayas. You can also alter the basic function of an object. A simple cylinder becomes a pillar, a tree trunk or a metal pipe, just by adjusting the properties of the material applied to it.

In Bryce, a material isn't just a picture that's wrapped around an object; it's a truly 3D surface. The material properties you assign to an object are applied to the whole object - inside and out.

Bryce's volume materials let you apply a material to the interior of the object as well as to its surface. The Volume Material controls let you set how the entire object's volume reacts to its environment.

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