OpenGL Display Modes
Clicking and holding the mouse button on the Display Mode tool for a moment opens a menu allowing you select one of the following OpenGL display modes. Once you select an OpenGL Mode, clicking the Display Mode tool normally cycles through the available OpenGL Display Modes:
- Texture Shaded
- Wireframe
- Lit Wireframe
- Hidden Line
- Wire Shaded
- Smooth Shaded
To switch between display modes:
- Click on the Display Mode tool in the corner of the Working Window.
- Click the button until you're in the desired mode. There are seven modes available:
- Texture Shaded uses OpenGL (if available) to show all objects with textures and shadows.

- Wireframe shows all objects as wireframes.

- Lit Wireframe shows all objects as wireframes and also displays areas of light and shadow.

- Hidden Line shows all objects as wireframes but hides portions of the objects that are not visible from the camera location/angle.

- Wire Shaded shows all objects as a solid while also displaying the wireframes.

- Smooth Shaded shows all objects as a solid but does not display the wireframes. This preview mode is only available if your system contains hardware that supports OpenGL®. When this mode is active your objects appear as flat shaded solids, without materials, instead of wireframes, and you can see the effects of light sources on object surfaces.

- Wire Texture Shaded uses OpenGL (if available) to display all objects with textures, shadows, and wireframes.

Selecting Default Wireframe disables all advanced display modes.
Note: If you have trouble opening scene files, such as the scene taking a long time to open without any obvious reason or the scene crashing on opening, then check the display options to see if any of the OpenGL options are selected. If they are, change to one of the default display options and try opening the scene again. This is a possible solution and not the only reason why a scene may take a long time to open or cause Bryce to crash.
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