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Volumetric World

The Volumetric World effect simulates the effects of particles in the air being illuminated by light sources. In Bryce this effect turns all the light sources in your scene into visible light sources. In this example, you can see how the Volumetric World effect (lower image) transforms a scene.

Sunlight also becomes visible, so that any color you applied to the sun appears everywhere in the scene. Visible sunlight is volumetric, meaning that it is affected by all the objects within it.

Although Volumetric World is a very beautiful effect, it's also a time consuming one. It will add considerably to your scene's rendering time.

To add visible sunlight to your scene:

  1. Display the Sky & Fog palette by clicking the Sky & Fog button at the top of the Bryce window.
  2. Click the Sky Lab button. The Sky Lab palette appears.
  3. Click the Atmosphere tab.
  4. Click the Volumetric World button.
  5. Drag the Quality slider or enter a value in the Quality field.
  6. Drag the Density slider or enter a value in the Density field. Higher values result in brighter, more visible sunlight.

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