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Lesson 25: Adjusting Lighting

In this next lesson, you will make slight modifications to the lights and use Bryce's tracking controls to make the lights always point at certain objects. To make it easier, you'll need to temporarily rid your scene of some extra objects.

To adjust lights:

  1. Select the pedestal group and lights.
  2. Click the Solo Mode button on the Selection palette to change to Solo mode.

    The ground, walls and building objects disappear, leaving only the two lights and the pedestal and sphere.

  3. Click away from the objects to deselect them.
  4. Select the lower light.

    The fourth button down (in the group of buttons associated with the selected object) is the Tracking icon.
  5. Click the Tracking icon (the fourth button down in the group of buttons associated with the selected object) and drag from it to the sphere object.

    While your mouse button is still pressed, whatever object is underneath the cursor turns blue.
  6. Release the mouse button when the sphere turns blue.

    The light is now set to track the sphere.
  7. Drag the light so that it is located above and to the left of the sphere.

    The light remains pointing at the sphere.
  8. Click the Land Object button (the Down arrow button located in the group of buttons associated with the selected object).

    The light snaps to the ground, pointing toward the sphere from this position.
  9. Select the light that is located above and to the right of the pedestal.
  10. Drag from this light's Tracking icon to the tall cylinder.
  11. Release the mouse button when the tall cylinder turns blue.
  12. Drag the light down slightly to the right.

  13. Click the Solo Mode button to exit Solo Mode.
  14. Render and save your scene.

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