MoldDesign Pocket: Picking Objects or Faces



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When picking the objects or faces that define the insert boundaries, it is very important to pick the correct objects or faces to produce the right pocket type. In the case below, where we have multiple cavities, each active part should be picked separately and a pocket type created for each part. We require two separate Rectangular Shoulder pockets, one for each of the active parts.

The pocket type recognition depends on the selected entities.

For example:

Picking incorrect faces 1:

Picking incorrect faces 2:

Picking correct faces:

Picking multiple objects:

 

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