Ejection Design: Ejector Trim



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Trim ejectors by the active faces - faces that belong to the active part.

Notes:

Required Step 1

Pick the ejectors to be trimmed.

Note: An ejector can only be trimmed once.

Required Step 2

Define the required trimming parameters.

Define the face that will cut the ejector.
For the first two options, Trim By Movable / Fix Side, the furthest face from the ejector head (that belongs to the appropriate side -Movable or Fixed) is recognized as the cutting face.
For the option Trim By Pick, pick the cutting face.

 

 

 

 

 

 

 

Define the shape of the trim using the Shaped Trim / Flat Trim toggle button.

Shaped Trim: The trimmed ejector will take the shape of the cutting face.

 

Flat Trim: The trimmed ejector will be trimmed flat, perpendicular to the active Z direction of the ejector. In this case, three additional options are available.
Max:
Trim the ejector by the highest point on the cutting face.
Mid:
Trim the ejector by the mid-point on the cutting face.
Min:
Trim the ejector by the lowest point on the cutting face.

 

Define whether to set an offset using the No Offset / Offset toggle button.

If you select Offset, set the offset in the + or - Z direction.

 

 

 

Press OK or Apply in the Feature Guide to complete the function.

The Assembly Feature Tree now contains a feature called Ejector Trim in the MoldDesign Operations branch. The trim assembly feature is created in the same assembly of  the selected ejector. Note that if the selected ejectors belong to a number of assemblies, the feature will be created in the common parent assembly.

The Part Feature Tree now contains a feature called Ejector Trim.

 

Note: The Ejector Trim feature can be edited or deleted from either of these locations. The Edit returns you to the full functionality of the Ejector Trim function.

 

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