Description
Gets the all Edges (entity list) of an input Entity (Body, Face, Loop, etc).
Syntax
retval = GetEntityEdgeParent ( Entity, EntList )
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Input: (IEntity/Object) Entity |
One Body, Face, Loop, etc |
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Output: (IEntityList/Objetc) EntList |
Edges entity list |
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Return: (Bool) retval |
TRUE if successful |