Editing Terrain Objects
Terrain objects can be selected in 2D and 3D views. See "Selecting Objects".
Any time elevation data is changed, the terrain must be regenerated. This occurs automatically when a 3D view is open. It can also be done manually by selecting Terrain> Build Terrain
.
Edit Handles for Terrain Objects
Opening Terrain Objects for Specification
- Select Terrain> Terrain Specification...
or select the terrain perimeter and click the Open Object
edit button to open the Terrain Specification dialog. Here you can control many of the variables that determine how the terrain is modeled, as well as how the terrain perimeter displays in floor plan view. See "Terrain Specification Dialog".
- The Elevation Line Specification dialog is used to assign height values. You can also to change the way elevation lines and splines display in floor plan view. See "Elevation Line Specification Dialog".
- Use the Terrain Feature Specification dialog to assign different height values, control how terrain features display in floor plan view, and select the material that is applied to the terrain feature in 3D views. See "Terrain Feature Specification Dialog".
- Terrain objects created with the Terrain Modifier
tools can be selected and opened for specification. The Raised / Lowered Region Specification, the Hill / Valley Specification, and the Flat Region Specification dialogs contain area information for the polyline and control the relative height of the terrain object and how it displays in floor plan view. See "Hill / Valley Specification Dialog".
Edit Toolbar Buttons for Terrain Objects
Depending on the type of terrain object selected, a variety of edit toolbar buttons are available on the edit toolbar. The edit toolbar buttons for terrain objects are the same as those available for CAD objects. For more information about the edit toolbar buttons, see "Edit Toolbar Buttons".
- If you click the Delete
edit button when the terrain perimeter is selected, you delete all terrain objects.
- There are a few different tools and techniques available for copying and replicating terrain objects. For a complete description, see "Copying and Pasting Objects".
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Note: If you copy from one plan to another, you cannot view the pasted objects in 3D unless a terrain perimeter exists.
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- Use the Polyline Subtract
tool to create holes in terrain features. When this method is used the underlying terrain, or whatever lies beneath the terrain feature defines the height and material of the hole. See "Subtract".
Moving Terrain Objects Using Dimensions
If dimensions display when a terrain object is selected, the object can be moved using the Move Object Using Dimension dialog. For more information see "Moving Objects Using Dimensions".