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Editing Rooms

Once a room is defined by walls or railings, its structure and appearance can be edited using the edit buttons or the Room Specification dialog. Floor and ceiling heights, floor platform structure, moldings, wall coverings and an array of materials can all be specified in the Room Specification dialog. See "Room Specification Dialog".

In 3D Views

The floor and ceiling heights for floors, rooms, and individual walls can be edited using edit handles in render and vector camera views and overviews. Lowered ceilings cannot be edited in 3D. The default floor and ceiling heights for an entire model can be edited in a 3D view by selecting the exterior room.

To change default floor heights in 3D

  1. Create a floor camera view of your plan. Although walls can be edited in any 3D view, cross sections, elevations, floor camera views, or floor overviews are best for editing walls.
  2. Click the exterior surface of a wall to select the exterior room. The status bar indicates when the exterior room is selected.
  3. Click and drag the edit handle on the top wall edge to adjust the default ceiling height, or the edit handle on the bottom edge to adjust the default floor height. Temporary dimensions display.
To adjust room heights in 3D
  1. Create a floor camera view of your plan. Although walls can be edited in any 3D view, cross sections, elevations, floor camera views, or floor overviews are best for editing walls.
  2. Click the surface of a wall that faces the room to select it. When the room is selected in 3D:
    • The room highlights
    • The Status Bar says "Room." See "The Status Bar".
    • Two edit handles display on the top and bottom edges of the highlighted wall.
  3. Click and drag the edit handle on the top wall edge to adjust the room ceiling height, or the handle on the bottom edge to adjust its floor height. Temporary dimensions display.
  4. As you drag a handle, notice that all walls defining that room are affected.
To adjust the height of a wall in 3D
  1. Create a floor camera view of your plan. Although walls can be edited in any 3D view, cross sections, elevations, floor camera views, or floor overviews are best for editing walls.
  2. Click a surface of the wall that faces. By default, the room selects first. You can change this behavior on the Architectural panel of the Preferences dialog. See "Architectural Panel".
  3. Click the Select Next Object edit button to select the wall. The Status Bar says "Wall." See "The Status Bar".
  4. Click and drag the edit handles. Temporary dimensions display in elevation views. See "Editing Closed-Polyline Based Objects".
  5. Note: Any rooms that do not update when the default floor or ceiling height is changed are not using the default values. To use the default values for a specific room, open it for specification and check Default for any of the room height values. See "Room Specification Dialog".

Using the Edit Buttons

A selected room or rooms can be edited in a variety of ways using the buttons on the edit toolbar.

The following edit toolbar buttons may display on the edit toolbar for selected rooms.


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