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Materials In Render Views

A render view is similar to a vector view except that materials are displayed with textures instead of patterns and object surfaces are illuminated by light sources.

The display of materials in render views is controlled by settings on the Texture and Render tabs of the Define Material dialog. See "Define Material Dialog".

In render views, there are many ways to change an object's appearance. See "Editing Materials".

Texture

Textures are graphic files that represent irregular surfaces of objects such as bricks, tile, wood, and carpet in render views. Textures are assigned to Materials and Materials are assigned to objects. Materials are stored in the Library Browser along with their assigned textures.

For realistic render views, it is important to adjust texture properties correctly. Textures can be mapped to objects for correct placement. See "Mapping Patterns and Textures".

If no texture is selected for a material or if the display of textures is turned off, affected surfaces are a solid color instead.

Render Properties

Brightness, shininess and transparency control how light sources affect the display of surfaces in render views. See "Light Sources".


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