The Render panel controls settings for render previews and final views. Since these settings significantly affect rendering speed, it is a good idea to optimize them for your system.
Select the options to use when Render Previews and Final Views are created. These options are available for both views and can be selected independently.
Multiple lights can cast shadows at the same time, and rendering time increases. Experiment with this feature before using it as a default.
Show Shadows can also be accessed from the contextual menu in render view. You should only set this from the contextual menu rather than as a preference.
These following settings affect both the Preview and Final View functions.
The Soft Shadows option displays shadows with soft edges instead of hard edges. This feature is only used when Show Shadows and Smooth Edges are also used.
Always Rebuild recalculates the 3D model and render data every time the view is redrawn. If this is not checked, the program redraws the screen without recalculating the model.
When Always Rebuild is turned off, you may notice lighting and surfaces appear incorrect after multiple camera movements.
A model can be rebuilt in any view by pressing F5 on the keyboard or clicking Refresh Display
.
The Keep All Surfaces option makes the renderer calculate all surfaces of a model. Turning off this feature may speed up rendering because surfaces that cannot be seen in the view are ignored, but if the camera is moved and a surface that was not originally visible comes into view, there will be a gap in the view. This feature is not needed when Always Rebuild is selected.
You can also get fast performance in render view by checking Keep All Surfaces clearing the Always Rebuild check box. Lighting may be wrong when the camera moves between rooms, so use F5 to refresh the screen and update the lighting.
The Use Optimizations option directs your computer to save rendering data to video card. On some OpenGL graphics cards, this may cause problems if the rendering data for your model is greater than the amount of memory on the card. If your computer stops responding when rendering, try removing the check from this check box. This slows down the rendering time considerably, so if the problem is not solved, leave the check box selected.
The Surface Backdrop option generates the backdrop image using hardware acceleration. For some graphics cards, this option improves rendering speed considerably.
Information regarding your OpenGL graphics card displays here. This information may be important if you are having problems generating render views.
Notice the information following the Acceleration label. If your video card supports hardware acceleration for OpenGL, this says "Installed Client Driver." If it does not, it says "No Hardware Acceleration." There is a significant difference in speed between rendering with acceleration and without.
The Max Lights value indicates how many lights you can have turned on at any given time when generating a render view. This value should be 8 or higher, depending on your video card.
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