Classroom Design Project Training Video: The Many Working Views of Chief Architect
You can see your model in a variety of views.
Floor plan view is a 2D view of the model and is most commonly used for drawing and editing. You can only edit one floor at a time, but another floor can be shown for reference.
Vector Views show the 3D model with patterns and colors instead of materials. They can be converted into CAD or line-based drawings. For more information about all of the vector view tools, see "Vector View Tools".
A Vector Full Camera view shows either the interior or exterior of the model. You define the camera position and angle with the mouse. A Vector Floor Camera view displays only the current floor.
A Vector Full Overview shows the entire 3D model.
A Vector Floor Overview/ shows only the current floor. Ceilings are omitted so you can see the interior.
A Vector Framing Overview displays framing in 3D, provided that framing has been built.
A Cross Section/Elevation view is an accurate 2D view of a section cut through the entire model from foundation to ridge. Use this tool to create either exterior and interior views.
A Backclipped Cross Section includes only the objects between the starting point and stopping point of the cross section line. It shows the entire model from foundation to ridge.
A Wall Elevation creates an elevation of the current wall, either exterior or interior.
Render views are more photo realistic than vector views of the 3D model. Surfaces display materials and textures, and you can include backdrops, light sources, and shadows.
The render camera and overview tools function similar to the corresponding Vector tools.
A Final View or Final View with Shadows creates a higher quality image but takes longer to generate. You can create a final view from any render view.
A Glass House Camera view makes all surfaces semi-transparent, so you can see the entire model, inside and outside.
A Raytrace view is the most photo-realistic of the views and usually takes the longest to generate. You can create a raytrace from any render view. See "Raytracing".
All views can be sent to a layout or exported as a graphic image. See "Sending Views to Layout".
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