Chief Architect X1



Your Ad Here

Editing Primitives

Primitives can be selected individually and as a group and edited using the edit handles, the edit toolbar and their respective specification dialogs.

Using the Mouse

Primitives can be edited similar to CAD boxes or circles. When selected, a primitive displays six edit handles: a Move handle, a Rotate handle and a Resize handle on each edge. Unlike CAD boxes or circles, primitives do not have corner Resize edit handles.

Using the Edit Buttons

A selected primitive or primitives can be edited in a variety of ways using the buttons on the edit toolbar. See "Using the Edit Toolbar".

As with most objects, primitives can be copied, replicated, moved, deleted, etc. The following edit toolbar buttons may display on the edit toolbar for selected primitives.

Creating Complex Structures with Primitives

Primitive objects can be manipulated and combined to produce complex structures. Use the Union , Intersection and Subtract edit tools to create unique 3D shapes and combine shapes into Architectural Blocks . See "Architectural Blocks".

A fireplace, for example, can be created by arranging 3D Boxes .

A custom chimney can be designed using 3D Boxes and Cylinders and the Union and Subtract edit tools.

A detailed model truck can be created using 3D Boxes and Cylinders and the Union , Intersection and Subtract edit tools.

Decorative stone columns can be modeled using 3D Boxes and the Union , and Subtract edit tools.

When a primitive has been manipulated using the Union , Intersection and Subtract edit tools, it is no longer a primitive that can be resized or reshaped using the edit handles or specification dialog. Instead, it is a considered a solid. See "Solid Specification Dialog".

A structure created using the Primitive Tools can be exported as a 3D model and then imported to create a custom 3D symbol. See "Importing and Exporting" and "Create Symbol Wizard".


Chief Architect
www.chiefarchitect.com
Your Ad Here